Design Quest - Week 2
Design Quest - Week 2
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Week 2 Update
- Added new cards (Charge, Taunt, Knockback, Teleport, Quick Shot, Power Shot)
- Set starting cards for characters and tweaked starting decks
- New levels to play
- Added Brute Enemy (slow moving but hits hard)
- Add in-game feedback requests, help me with your comments!
Week 2 builds upon the work on week 1. I didn't have as much time to add all the features I would have liked to due to working on the feedback system. Next week will be a lot more design focussed.
Overview
Fight your way through three scenarios by carefully choosing your actions to defeat the enemies.
Please leave any feedback in the discussion section below.
Instructions
- The player and enemy take it in turns to move their characters
- Each turn the play may select each character and perform up to two actions
- The actions available to the character are determined by the cards they draw
- Once the player has completed all their actions, they can press end turn to end their turn
- If a player can still make more actions the game will warn them before ending their turn
Controls
- Select character – left click
- Deselect character – right click
- Select card – left click
- Deselect card – right click
- Set target – left click
- Cancel target – right click
Verion History
Week 1
- New Maps
- New Characters
- New Cards/Abilities
The goal of week one was to turn the prototype in to a more playable game. Please check it out and tell me what you think.
Prologue
Initial project set-up for turn based strategy game with card mechanics.
Status | Prototype |
Platforms | HTML5 |
Author | karle_rfg |
Genre | Strategy |
Made with | Unity |
Tags | Game Design, Roguelike, Turn-based Strategy |